Then, Enscape totally changed the game by automatically adding 3D grass within their real-time photorealistic rendering engine and giving us control over the height and height variation of the blades of grass. The best we could do in the past was to apply a bump map and maximize the setting, so the ground did not look completely flat. Rendering different types of grass has always been a challenge in architectural graphics, especially for the average designer who does not specialize in developing computer-generated imagery (CGI).
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